# teak.io > AI-optimized mirror of teak.io containing 25 pages totalling 16,455 words of clean markdown content, structured data, and semantic HTML. Original source: https://teak.io/. Last updated: 2026-06-16T01:22:11.606Z. Each page is available as HTML (with JSON-LD structured data) and Markdown (text-only, ideal for LLMs and RAG). ## Homepage - [The retention engine](/content/site-root.html): Teak is a CRM platform focused on retention strategies for free-to-play mobile games. Learn how top grossing F2P games use Teak’s powerful tools to drive lifetime value and increase daily active users year over year. (512 words) ## Articles & Blog Posts - [The How and Why of Sending a Daily Mystery Bonus](/content/blog/the-how-and-why-of-sending-a-daily-mystery-bonus/index.html): Low lift content that helps increase DAU in free-to-play games by Erica Barnett (1,209 words) - [Treat every player like a](/content/product/index.html): Mobile game studios use Teak’s easy, yet powerful, personalization, segmentation, and reward-driven tools to boost their player retention and drive lifetime value. Integrate in 1 week all on a single SDK. (356 words) - [How to Think About Rewards for Free to Play Retention](/content/blog/how-to-think-about-rewards-for-free-to-play-retention.html): Rewarded messaging is crucial to a F2P game's longevity by Erica Barnett (1,636 words) - [Segmenting Your Players for Maximum Impact: A How-To Guide](/content/blog/segmenting-your-players-for-maximum-impact-a-how-to-guide.html): What audiences to focus on and how to divide them by Alex Scarborough (1,412 words) - [The Role of Notifications in Driving in App Purchases](/content/blog/test-the-role-of-notifications-in-driving-in-app-purchases.html): How notifications can funnel players into purchasing by Erica Barnett (1,066 words) - [The Role of Notifications in Driving in App Purchases](/content/blog/the-role-of-notifications-in-driving-in-app-purchases.html): How notifications can funnel players into purchasing by Erica Barnett (1,052 words) - [3 Overlooked Reasons Players Quit Free-to-Play Games](/content/blog/3-overlooked-reasons-players-quit-free-to-play-games.html): (That you can do something about.) by Erica Barnett (1,259 words) - [Daily Active Users vs. Monthly Active Users: Retention Metrics That Matter](/content/blog/daily-active-users-vs-monthly-active-users-retention-metrics-that-matter.html): Which metric is more important to track? 🧐 by Erica Barnett (1,209 words) - [When to Ask for Push Permissions in Free-to-Play Games](/content/blog/when-to-ask-for-push-permissions-in-free-to-play-games.html): A Guide to Timing, Context, and Building Trust with Your Players by Alex Scarborough (923 words) - [How Many Coins Should You Give New Users?](/content/blog/how-many-coins-should-you-give-new-users/index.html): A Step-by-Step Guide from a Games CRM by Erica Barnett (1,164 words) - [The Pros and Cons of Sending to Large Audiences](/content/blog/the-pros-and-cons-of-sending-to-large-audiences/index.html): A comprehensive look at the risks and benefits. 🧐 by Erica Barnett (1,086 words) - [Why daily play is crucial to free-to-play games](/content/blog/why-daily-play-is-crucial-to-free-to-play-games/index.html): 7 days a week is more important than you think by Alex Scarborough (585 words) - [What to Look for in a F2P Retention Engine](/content/blog/what-to-look-for-in-a-f2p-retention-engine/index.html): What it really means to use a CRM purpose-built for free-to-play by Alex Scarborough (798 words) - [Introducing our new brand](/content/blog/introducing-our-new-brand/index.html): A fresh look to support our long-standing mission by Alex Scarborough (571 words) - [Announcing our Partnership with Sonamine](/content/blog/announcing-our-partnership-with-sonamine/index.html): Elevating Mobile Game Monetization and Engagement with Cutting-Edge ML by Alex Scarborough (532 words) - [Let's talk](/content/blog/index.html): All the info you need on keeping players engaged in your F2P games. Learn retention tips and tricks in our Player Retention Guide. (201 words) - [Webinar](/content/webinars/engagement-tactics-for-winning-games/index.html): Join Alex Scarborough (CEO, Teak) and Nick Lim (President, Sonamine) as they lay out an action-ready plan you can adopt today to grow your game without breaking the bank. (149 words) - [Webinar Recording](/content/webinars/engagement-tactics-for-winning-games-watch/index.html): Join Alex Scarborough (CEO, Teak) and Nick Lim (President, Sonamine) as they lay out an action-ready plan you can adopt today to grow your game without breaking the bank. (94 words) - [makes coming](/content/about/index.html): Teak was born from the retention learnings of early mobile games. With deep knowledge of the industry, Co-founders Alex Scarborough and Mark McCoy built a powerful retention platform that turns players into longterm fans. (220 words) - [Discuss your](/content/book-a-consult/index.html): No pressure. No sale. Just an opportunity for a free 30-minute consultation with a F2P retention expert. (81 words) - [See](/content/book-a-demo/index.html): Ready to see what Teak can do for you? Fill out our simple questionnaire and we’ll tailor a demo that shows how we can help lift your retention. Sign up for a demo today. (63 words) - [Product Update](/content/updates/reward-tier-editor/index.html): The new Reward Bundle Editor gives you quick access to build out complex rewarding based on audience tiers. Take a quick tour of setting up fine tuned rewarded messaging. (120 words) - [Power up your DAU at MAU](/content/meet-at-mau/index.html): No pressure. No sale. Just an opportunity for a free 30-minute consultation with a F2P retention expert. (104 words) - [sitemap-xml.html](/content/sitemap-xml.html) (53 words) ## Resources - [Full Page Index](/index.html): Browse all cached pages with rich metadata - [About This Cache](/content/about.html): Methodology, technical details, and usage guidelines - [XML Sitemap](/sitemap.xml): Machine-readable sitemap for crawler discovery - [Robots.txt](/robots.txt): Crawler directives